Intel graphics


First some background. Intel makes integrated graphics silicon--that is, graphics functionality that is built into its chipsets. Performance is not the name of the game for Intel. Delivering power-efficient, adequate graphics that can handle everyday tasks and do basic gaming is the goal. Anything beyond this is left to the high-octane discrete chips from ATI and Nvidia.
"We've always been consistent that high-end gamers should use discrete graphics," said Intel spokesman George Alfs. Intel graphics is also inexpensive and comes virtually free on some PCs.
But Intel graphics silicon is everywhere. It ships in tens of millions of PCs every year. And herein lies the issue. The silicon becomes the lowest common denominator that Microsoft and game developers must write to because it's so ubiquitous.
This is the root of the Intel 915 integrated graphics and the "Vista Capable" controversy. As widely reported, Intel's 915 (which shipped as standard in many PCs) was not up to running Vista's Aero Glass interface (among other features). So, Microsoft dropped this as a requirement.
Reams of material have been released according to this Seattle Times blog documenting the infighting that took place trying to resolve the 915 issue. The documents stem from a lawsuit that alleges Microsoft misled consumers by lowering the requirements so a 915-based PC could be designated as "Vista Capable."
According to an unsealed motion citing e-mail and internal Intel and Microsoft documentation released by U.S. District Court Judge Marsha Pechman, Microsoft objected to an internal Intel link "positioning the 915 GM as optimum for Windows Vista on mobile PCs." The motion states that Microsoft viewed this as "misleading" and "egregious" and that Microsoft asserted that the 915 chipset "should not even be in the list of recommended hardware for Windows Vista" and further opined that the "higher end of the chipset choices" from Nvidia and ATI were more suitable.